The other week I was asked to prepare a one page overview of HCI in CS here at Manchester (for the EPSRC) – it seems to have evolved (may evolve) into the beginnings of a manifesto in part. You may find it interesting…
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The Personality Principle [#ux]
”If your interface has personality, good or bad aesthetics, quality, flow, satisfaction, or fulfilment are not important; I’d probably even go as far as saying that usability is not important either. Personality trumps all the rest because it is the only one that can give the user an emotionally valuable engagement with the software engineering artefact. There are no tests for this principle, if it has personality you’ll know it!”
SIGWEB Interview
Recently I1 was interviewed by Claus Atzenbeck for the SIGWEB Newsletter (http://dl.acm.org/citation.cfm?id=2073244). While it isn’t appropriate to reproduce the while thing – you can read the full interview it in the ACM DL, I was asked the question ‘If you had the choice, would you dis-invent any technological advancement?’ – the answer came as a bit of a shock even to me…
Designing the Star User Interface [#UX]
One of my ‘A History of HCI in 15 Papers’
“The Star system (circa 1980, and as described in Byte [1]) gave rise to five principles, which in my opinion, are so important and timeless that their formulation and practical application as part of the Xerox Star user interface was without doubt revolutionary.“
Dynamics – Principles Collated by Source [#UX] and Welcome Back to the Working Week!
As you may know, I’ve been working on my UX notes for the new unit, and as part of this I’ve been collating some principles. Last week we looked at affective (Emotional) computing, and the week before at usability, but as it’s `Back to Work’, I’m adding those for Dynamics / Funology / and Gamification, just in case they may be of interest.
Affective (Emotional) Principles Collated by Source [#UX] and a Happy New Year!
As you may know, I’ve been working on my UX notes for the new unit, and as part of this I’ve been collating some principles. Last week we looked at usability, but as it’s New Year, I’m adding those for affective (Emotional) computing just in case they may be of interest.
Usability Principles Collated by Source [#UX] and a Happy Christmas!
So, I’ve been working on my UX notes for the new unit, and as part of this I’ve been collating some principles. As it’s Christmas, I’m adding those for usability just in case they may be of interest.