WAI Research and Development Working Group [#accessibility #a11y #rdwg]

“For the last four years we have been working with the W3C to try and restart the Research and Development Interest Group which was previously, and ably, chaired by Markku Hakkinen. I’m glad to say that after much discussion within the W3C the group has been relaunched as a working group. This new group has a two-year charter, had its first weekly meeting in June, and has already chosen its first topic to be focused on. Here I’d like to introduce the group and the way in which it works, and encourage any researcher with an interest in accessibility to contribute via the mailing list, or to jump in and participate as a core working group member.”
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UX the Ghost [#ux]

‘User Experience (abbreviated: UX) is an umbrella term used to describe all the factors that contribute to the quality of experience a person has when interacting with a specific software artefact and focuses on the practice of user centred: design, creation, and testing.’

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Funology, Forerunner of Gameification? [#ux #gameification #usability]

‘I find the sentiment within this book to be important in that the experience of the user, their enjoyment, their delight, and the deliciousness (the Umami) of the software or application are often forgotten or ignored in a headlong rush to implement accessibility, usability, and inclusion. Indeed this enjoyment aspect goes into my current thinking on the practice of interface and interaction engineering within the software engineering domain.’

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EU Co-Ordinated Action for Accessibility [#accessibility #a11y]

While consensus does not automatically imply correctness, it’s a fair bet that gathering a group of twenty accessibility experts in the same room and asking them what they want to see funded by the EU in the coming years, may very well produce an important research agenda for the future.

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