UX Open Courseware – #ux

Regular readers will have noticed a lack of posts in February. February was a crazy busy month because I was trying to get my new final year module up and running. The module is titled ‘User Experience from 30,000ft’ and the materials are presented as Open Courseware.
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The Personality Principle [#ux]

”If your interface has personality, good or bad aesthetics, quality, flow, satisfaction, or fulfilment are not important; I’d probably even go as far as saying that usability is not important either. Personality trumps all the rest because it is the only one that can give the user an emotionally valuable engagement with the software engineering artefact. There are no tests for this principle, if it has personality you’ll know it!”

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SIGWEB Interview

Recently I1 was interviewed by Claus Atzenbeck for the SIGWEB Newsletter (http://dl.acm.org/citation.cfm?id=2073244). While it isn’t appropriate to reproduce the while thing – you can read the full interview it in the ACM DL, I was asked the question ‘If you had the choice, would you dis-invent any technological advancement?’ – the answer came as a bit of a shock even to me…

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Dynamics – Principles Collated by Source [#UX] and Welcome Back to the Working Week!

As you may know, I’ve been working on my UX notes for the new unit, and as part of this I’ve been collating some principles. Last week we looked at affective (Emotional) computing, and the week before at usability, but as it’s `Back to Work’, I’m adding those for Dynamics / Funology / and Gamification, just in case they may be of interest.

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