The Personality Principle [#ux]

If your interface has personality, good or bad aesthetics, quality, flow, satisfaction, or fulfilment are not important; I’d probably even go as far as saying that usability is not important either. Personality trumps all the rest because it is the only one that can give the user an emotionally valuable engagement with the software engineering artefact. There are no tests for this principle, if it has personality you’ll know it!

SIGWEB Interview

Recently I1 was interviewed by Claus Atzenbeck for the SIGWEB Newsletter (http://dl.acm.org/citation.cfm?id=2073244). While it isn’t appropriate to reproduce the while thing – you can read the full interview it in the ACM DL, I was asked the question ‘If you had the choice, would you dis-invent any technological advancement?’ – the answer came as a bit of a shock even to me…

Designing the Star User Interface [#UX]

The Star system (circa 1980, and as described in Byte) gave rise to five principles, which in my opinion, are so important and timeless that their formulation and practical application as part of the Xerox Star user interface was without doubt revolutionary.
It is my opinion that these five principles are so important and timeless that their formulation and practical application as part of the Xerox Star user interface was without doubt revolutionary.