Dynamics – Principles Collated by Source [#UX] and Welcome Back to the Working Week!

As you may know, I’ve been working on my UX notes for the new unit, and as part of this I’ve been collating some principles. Last week we looked at affective (Emotional) computing, and the week before at usability, but as it’s `Back to Work’, I’m adding those for Dynamics / Funology / and Gamification, just in case they may be of interest.

Digital Umami [#accessibility #a11y #ux]

It seems to me that gamification may be useful to add a little spice but that without answers to the possible transfer of negative game playing traits the amount of value-added may turn out to be smaller then we imagine.