Regular readers will have noticed a lack of posts in February. February was a crazy busy month because I was trying to get my new final year module up and running. The module is titled ‘User Experience from 30,000ft’ and the materials are presented as Open Courseware.
The Star system (circa 1980, and as described in Byte) gave rise to five principles, which in my opinion, are so important and timeless that their formulation and practical application as part of the Xerox Star user interface was without doubt revolutionary.
It is my opinion that these five principles are so important and timeless that their formulation and practical application as part of the Xerox Star user interface was without doubt revolutionary.
I’m writing a final year undergraduate unit on UX – it will be the first that that they have seen being that we are a hardcore engineering School – and I’d like your thoughts! Ignore the administrative stuff associated with work her in Manchester, but what about the unit content (both at the bottom)? Any suggestions for units that have already proved effective will be greatly appreciated!
‘User Experience (abbreviated: UX) is an umbrella term used to describe all the factors that contribute to the quality of experience a person has when interacting with a specific software artefact and focuses on the practice of user centred: design, creation, and testing.’